Wednesday, November 30, 2011

Tuesday, November 29, 2011

Fwd: Bill passes allowing indefinite detention of American citizens living within the U.S.

I would like to see every politician that voted for this or had anything to do this this have to do a press interview or better yet, write an short essay on :

Why did you vote for this?
How do you think this is in the spirit and intention behind the original creation of this country? 
(You know those stories of 1776 we were forced to learn about for 13 years in school.)
If it not in that spirit, Then I want to know why are we steering away from that?
By who's authority?
Why this wasn't announced?


They are supposed to be representatives, but even large corporations don't have so much control over what's going on.   I think even the Mc Donalds and Microsoft realize locking up customers is not good for business, or the economy.




---------- Forwarded message ----------
From: ST

When any of us or your friends or family members "just disappears" in
the night and is never heard from again, at least now you'll know what
happened:
http://www.zerohedge.com/contributed/senate-passes-bill-allowing-indefinite-detention-americans-considers-bill-authorizing-mo

And so America dies.

Computer on your wrist.



http://www.metawatch.org/

Monday, November 28, 2011

Mimetics vs. Memetics and SciFi

This is still raw and unpolished, but I wanted to get the discussion going.  Please leave a comment if you have read this to the end, I very much would appreciate your opinions.


From Upcoming book on Memetic Engineering by John Sokol, Leveious Rolando


by John Sokol & Leveious Rolando


Mimetics vs. Memetics


Definition for mimetic:
Relating to, constituting, or habitually practicing mimesis.,  mimic - imitative. 
Basically self copying pattens. 

Definition for memetic:
A meme is a unit of cultural ideas, symbols or practices, which can be transmitted from one mind to another. 

mim·ic  (mmk)
tr.v. mim·ickedmim·ick·ingmim·ics
1. To copy or imitate closely, especially in speech, expression, and gesture; ape.
2. To copy or imitate so as to ridicule; mock: always mimicking the boss. See Synonyms at imitate.
3. To resemble closely; simulate: an insect that mimics a twig.
4. To take on the appearance of.


I am extending it's definition as I think it appropriately describe what is going on. 

This is my definition:  
mimetics is the study of self replication or copying in any system. 

 This includes memetics, genetics, temetics. 

"Earth now has three replicators – genes (the basis of life), memes (the basis of human culture) and temes (the basis of technology)," asserts Blackmore, "I argue that the information copied by books, phones, computers and the Internet is the beginning of this third replicator and consequent new evolutionary process." http://memebox.com/futureblogger/show/601


In any series of self coping we have variability and errors.  This is what creates evolution. As any versions that fail to copy are not expressed in the long term because they by definition can not exist.  Also these rules can bring about some very complex behavior.
Stephan Wolfram a new science of life is all about patterms that stem from simple recursive rules.  Wolfram's patters arise in any mimetic system and is known as an emergent property.   This is where a complex group behavior rises out of many individual actors each following simple rules. 

Mimetics for me is that science, and it applies to biology, business, technology, media, music, art, language and all human ideas and beliefs.

Memetics is the specifics for ideas, symbols or practices, which can be transmitted from one mind to another.

When DNA copies itself it's not a 100% copy. But it's making a copy as close as possible but not necessarily an exact copy. 

Just as in Genetics that is the program code for the machinery of the cells, memetics is the program code for the brain and it exhibits similar properties. 


The English language as a meme.

All language is passed down from generation to generation, it's evolving, writers are constantly experimenting with the use of the language. English is also being altered by technologists, engineers, lawyers, politicians, traders, and entertainment people, musicians, even foreigners using it as a go between common language. With each use is evolves, some phrasing is selected for and some selected against.  Unconsciously we will adopt and repeat wording and mannerisms we are exposed too, the more time around a cultural group the more we adopt their subtle variations of the language.

 Languages as memes contains a number of different levels and dimensions of memes, each with mixtures and interaction of many memes.

We live in this universe of memes, language being the primary carrier. For us they are just as real and tangible as the ground we stand on, but just as a fish doesn't notice it's in living in water, we don't notice this system of meme's that we are immersed in.

One such meme is the convention of driving on the right site of the road. Another is the protocol for how to answer the phone, greet someone at the door or are introduced at a business meeting.
These are learned standards and conventions that we have been repeatedly exposed to. We never question these assumptions and only become aware of them when we visit a place that uses a different set of memes. I believe is this awareness that many people get after visiting India and realizing there is a very different way of thinking and perceiving the world. That our reflexes no longer serve us there and we become consciously aware of how the society interacts. Then upon returning and for a while being aware of how our society is so different before our autopilot filters kick in again and we no longer can perceive it.

This set of memes can be called a framework and much of our daily activity is managed within that framework almost subconsciously.  The problem arises when something new out side of that framework appears, most adults will not even see it, reject it and maybe even reject it even with clear logical evidence.  People actually have a fight or flight response when there frameworks are threatened and because of the limbic system are unable to think logically and rationally about a new idea and in some cases even existing ideas and knowledge.

This is where storytelling and in particular Sci-fi hold the most power. By taking something that's happening today or in the near future and re framing it in to an imaginary context. Such as an anthropomorphised robot or alien in some far away place, it's no longer threatening. They can consider the new information and if only subconsciously see the similarity to our current situation without feeling threatened.

There are many example in where this is done, Race issues in the original Star Trek for example, where they had a race of people ½ black and while fighting because which side what which, but to the audience, most people never notice any difference till it was pointed out.

Most good Sci-fi almost as a requirement pushes some strong meme's related to our present situation but framed in a far off non-threatening context.  Not all of these meme are new meme's.  It's been well documented that Star Wars is based on many powerful classic Shakespearean story lines and the tail of the hero's journey, dusted off modernize in slick 1970's plastic. It also tossed in a fair amount of philosophy and religion and yet never raised any objections by religious people.

So just like comedians often tell the truth hidden in humor, with Sci-fi a truth is hidden within a story in an imaginary setting.  


Crafting memes

Meme's have been crafted and controlled for millennia, is the primary mechanism of religions, states, and corporations to control and organize people.
The names the study of meme's has gone under many names. In more recent times we call on form Marketing and promotion.

Meme's can take on the same strategies of con artists and marketing / sales people.  They will use guilt, fear, exclusivity, greed, anger, or appeal to one's humanity or common courtesy.  Some just out of boredom or because of a small injection of humor.

There are many vectors that a meme can use to travel.  Some meme's will self propagate, some can be done in the context of an organization and some using modern broadcast media, such as TV and film with without an orchestrated push would not self sustain or self propagate.  

A study of the Music or Film industries reveals many case studies of creating memes to promote a band or film.   Things like cross promotions, with music sales and film release for example allow the re-enforcement of efforts to steer public in to product purchase.  How the band the Monkey's was created or the movie Saturday Night Fever are excellent examples of how the music and visual storys were used to create meme's that people for a while followed with an almost cult like following.   So record executives had become masters at predicting what the market would go for and knowing how to promote it with radio air play, use of TV and the talk show circuit, live venues and print media to get an artist to "Blow up".  Basically take off very quickly and make lots of sales before the public fascination with the novel wears off. . (ie 15 minutes of fame)

In Sci-fi this is also similar cases as with Starwars, with it's powerful soundtrack, and special effects, then action figures, toys, books, lunch boxes and other items.

But that just gets and audience to view the film or read the book.  The content itself must also create meme's that will either endure "stick" or are soon forgotten.  Hollywood is knee deep in forgotten Sci-fi films some even turned a profit but just didn't endure.  Again a film like Starwars used classical meme's repackaged in a novel way. Other movies like the Matrix blaze a whole new set of meme's, lay out a whole new Framework it's language use in the film has entered common use.  It's metaphors have proven useful as a way to perceive some issue we see in the world today.  

The movie 2001 a space odyssey set the frame work that we viewed the Apollo moon landing with, in a sense prepare the public perception of what we should expect.  That is the disparity in the promise of 2001 and the reality that NASA was doing that has driven the X Prize and this new private space race.  But these only we fueled by even earlier meme put forth by Jules Verne.

Since the earliest days of Jules Verne and HG Wells and other Sci-fi, science fiction, science fact, and technology have enjoyed a mutually synergistic beneficial relationship. Sci-fi stories and novels expressed man's desire to conquer space, find new worlds or explore the ocean depths, and while man would probably have landed on the moon or launched deep-sea expeditions without them, these tales inspired all those who made such giant leaps.  But it did much more that, it put the idea to many young impressionable minds a new vision and redefined the publics belief as to what is possible and impossible.  Without this opening of minds is it would have been nearly impossible to create actual technologies, to convince others to buy in to the dream.  Without support of the public their would be no quantum leaps in areas of technology and industries, their would be no market for it..

In turn, real-world technology has inspired the science-fiction writer. After all, it's science fiction that charts what happens when humanity meets high technology, asking what will happen, where it will take us, and what we'll find when we get there. This is as true of computer technology as it was of the space race. Perhaps, even more so.Jules Verne ideas were  based on real fringe ideas of the time that  in turn that made him father of Sci-fi!

http://www.technovelgy.com/ct/AuthorTotalAlphaList.asp?AuNum=50 ,
http://www.thenewatlantis.com/publications/jules-verne-father-of-science-fiction

From SciFi to reality

The these fiction writers have influence  many of the technologies we see in use today.   The much of technology we have today would fit almost naturally in the historical Star Trek series. This is no coincidence because the product designers, engineers, and scientists, that developed the technology we use today grew up on Star Trek.  It set the standard, the image in the minds of these now adults who actually crafted that future.

In the  digital age  geek and hacker cultures that have so much influence  PC and Internet- Mobile personalize revolution are hugely Sci-fi literate they are avid consumers of Sci-fi Television, Movies and Novels of such. Writers and experts have even crossed paths; the academics and software engineers becoming Sci-fi writers, the writers earning a name as futurologists.

In this understanding, we have explore how science fiction has motivated trends and products in computing- technologies, and catch a glimpse of where this mutual relationship really takes us in the future.

Major block buster films influence public perception of real-world ideas for new ways to interact. Just look at how the phrase "Minority Report" has become a shorthand for "amazing gestural interface".  and was crucial to the viral spike in attention to  that Many of Historical  Radio show then became  Television show Amazing Stories influence Technology now ..
http://en.wikipedia.org/wiki/Amazing_Stories

Futurist management expert - Self-described "social ecologist Peter Drucker was avid reader of  Sci-fi  novels and comic books

http://en.wikipedia.org/wiki/Peter_Drucker

http://embeddedlibrarian.wordpress.com/2009/06/01/science-fiction-writers-homeland-security-and-embedded-librarians/

This  proves the  influence of New Social Science of  Memes which is define as  acts as a unit for carrying cultural- Visual- Music- Catch phrases, ideas, symbols or practices, which can be transmitted from one mind to another through writing, speech, gestures, rituals or other imitable or visual phenomena. Supporters of the concept regard memes as cultural analogues to genes in that they self-replicate, mutate and spread  from  Mind to Mind.

http://www.smithsonianmag.com/arts-culture/What-Defines-a-Meme.html

Since  so many of the  global populations are  influence by the Internet or television- Entertainment  this is best distribution point of memetic engineering is  multi -media. Examples of memes are musical tunes, jokes, trends, fashions, catch phrases, and car designs. Now,
the memes that inhabit your mind are in competition with all the other memes in the memepool (the collection of all existing memes). This means that they are all competing to get themselves copied into other people's minds. Some of these memes do quite well. Every time you whistle your favorite tune or utter a useful catch phrase, you are facilitating the spread of those memes.

Every time you wear something that is "in fashion" you are helping the idea of that fashion enter other people's minds. Consider the first four notes of Beethoven's 5th symphony, or the "Happy Birthday" song. These are ideas that penetrate our minds and have been very successful at replicating. Not only have these memes found their way in to literally millions of minds, they have also managed to leave copies of themselves on paper, in books, on audiotape, on compact
disks, and in computer hard-drives.

Every time MTV Music Video of top Music Artists with days  you see actual influence of memes globally. So many of Sci Fi writers interests in Science and technology have influence spread of actual dynamic inventions of many of today's ideas and concepts.

The old saying" A picture is worth a thousand words" or the Chinese proverb "the
picture is worth ten thousand words."
This is  the simple definition of  Memes -  the  memetic evolution of Sci-fi meets Innovator, Inventor meets the Mind of Sci-fi writer, which influences the world.


Friday, November 25, 2011

Vision

 
  
"Man will never reach the moon regardless of all future scientific advances."      -- Dr. Lee DeForest, "Father of Radio & Grandfather of Television."

"The bomb will never go off. I speak as an expert in explosives."
        - - Admiral William Leahy , US Atomic Bomb Project

"There is no likelihood man can ever tap the power of the atom."
        -- Robert Millikan, Nobel Prize in Physics, 1923

"Computers in the future may weigh no more than 1.5 tons."
     -- Popular Mechanics, forecasting the relentless march of science, 1949

"I think there is a world market for maybe five computers ."
  -- Thomas Watson, chairman of IBM, 1943 [Oddly enough it was IBM that also saw little use for what became the Xerox copy machine many decades later and refused to fund its development. 

"I have traveled the length and breadth of this country and talked with the best people, and I can assure you that data processing is a fad that won't last out the year."
-- The editor in charge of business books for Prentice Hall, 1957

"But what is it good for?"
-- Engineer at the Advanced Computing Systems Division of IBM, 1968, commenting on the microchip.

"640K ought to be enough for anybody."
                -- Bill Gates, 1981

This 'telephone'has too many shortcomings to be seriously considered as a means of communication. The device is inherently of no value to us,"
-- Western Union internal memo, 1876.

"The wireless music box has no imaginable commercial value. Who would pay for a message sent to nobody in particular?"
-- David Sarnoff's associates in response to his urgings for investment in the radio in the 1920s.

"The concept is interesting and well-formed, but in order to earn better than a 'C,' the idea must be feasible,"
-- A Yale University management professor in response to Fred Smith's paper proposing reliable overnight delivery service. (Smith went on to found Federal Express Corp.)

"I'm just glad it'll be Clark Gable who's falling on his face and not Gary Cooper,"
-- Gary Cooper on his decision not to take the leading role in "Gone With The Wind."

"A cookie store is a bad idea. Besides, the market research reports say America likes crispy cookies, not soft and chewy cookies like you make,"
  -- Response to Debbi Fields' idea of starting Mrs. Fields' Cookies.

"We don't like their sound, and guitar music is on the way out,"
-- Decca Recording Co. rejecting the Beatles, 1962.

"Heavier-than-air flying machines are impossible,"
-- Lord Kelvin, president, Royal Society, 1895.

"If I had thought about it, I wouldn't have done the experiment. The literature was full of examples that said you can't do this,"
- - Spencer Silver on the work that led to the unique adhesives for 3-M "Post-It" Notepads .

"Drill for oil? You mean drill into the ground to try and find oil? You're crazy,"
-- Drillers who Edwin L. Drake tried to enlist to his project to drill for oil in 1859.

"Stocks have reached what looks like a permanently high plateau."
- - Irving Fisher, Professor of Economics, Yale University , 1929.

"Airplanes are interesting toys but of no military value,"
-- Marechal Ferdinand Foch, Professor of Strategy, Ecole Superieure de Guerre , France .

"Everything that can be invented has been invented,"
-- Charles H. Duell, Commissioner, US Office of Patents, 1899.

"The super computer is technologically impossible. It would take all of the water that flows over Niagara Falls to cool the heat generated by the number of vacuum tubes required."
-- Professor of Electrical Engineering, New York University

"I don't know what use any one could find for a machine that would make copies of documents. It certainly couldn't be a feasible business by itself."
-- the head of IBM, refusing to back the idea, forcing the inventor to found Xerox.

"Louis Pasteur's theory of germs is ridiculous fiction."
      -- Pierre Pachet, Professor of Physiology at Toulouse , 1872

"The abdomen, the chest, and the brain will forever be shut from the intrusion of the wise and humane surgeon,"
 -- Sir John Eric Ericksen, British surgeon, appointed Surgeon-Extraordinary to Queen Victoria 1873
 
 
 
 And last but not least....

"There is no reason anyone would want a computer in their home."
 -- Ken Olson, president, chairman and founder of Digital Equipment Corp., 1977 
 
 


Tuesday, November 22, 2011

Fwd: 100% of all new hard drive factories destroyed


---------- Forwarded message ----------
From: ST
Date: Tue, Nov 22, 2011 at 8:26 AM
Subject: 100% of all new hard drive factories destroyed
To: John Sokol <john.sokol@gmail.com>


John -

My tech friend Lance passed this on to me - literally 100% of the hard
drive factories (all located in Taiwan) have been flooded which
destroyed all the hard drives there and halted all production so hard
drive prices have already gone through the roof (doubled in the last
week alone at Fry's) and should really ridiculous numbers by January,
so if you were planning to buy any hard drives, better do it sooner
than later.  Just passing this on:

http://www.storagenewsletter.com/news/miscellaneous/thailand-plants-flood

St

Saturday, November 19, 2011

The Coming Technological Singularity:How to Survive in the Post-Human Era

====================================================================
The Coming Technological Singularity:
How to Survive in the Post-Human Era

Vernor Vinge
Department of Mathematical Sciences
San Diego State University

(c) 1993 by Vernor Vinge

(Verbatim copying/translation and distribution of this entire article is permitted in any medium, provided this notice is preserved.)

This article was for the VISION-21 Symposium sponsored by NASA Lewis Research Center and the Ohio Aerospace Institute, March 30-31, 1993. It is also retrievable from the NASA technical reports server as part of NASA CP-10129. A slightly changed version appeared in the Winter 1993 issue of  Whole Earth Review.


Abstract

Within thirty years, we will have the technological means to create superhuman intelligence. Shortly after, the human era will be ended.

Is such progress avoidable? If not to be avoided, can events be guided so that we may survive? These questions are investigated. Some possible answers (and some further dangers) are presented.

What is The Singularity?

The acceleration of technological progress has been the central feature of this century. I argue in this paper that we are on the edge of change comparable to the rise of human life on Earth. The precise cause of this change is the imminent creation by technology of entities with greater than human intelligence. There are several means by which science may achieve this breakthrough (and this is another reason for having confidence that the event will occur):

  • The development of computers that are "awake" and superhumanly intelligent. (To date, most controversy in the area of AI relates to whether we can create human equivalence in a machine. But if the answer is "yes, we can", then there is little doubt that beings more intelligent can be constructed shortly thereafter.
  • Large computer networks (and their associated users) may "wake up" as a superhumanly intelligent entity.
  • Computer/human interfaces may become so intimate that users may reasonably be considered superhumanly intelligent.
  • Biological science may find ways to improve upon the natural human intellect.


The first three possibilities depend in large part on improvements in computer hardware. Progress in computer hardware has followed an amazingly steady curve in the last few decades [16]. Based largely on this trend, I believe that the creation of greater than human intelligence will occur during the next thirty years. (Charles Platt [19] has pointed out the AI enthusiasts have been making claims like this for the last thirty years. Just so I'm not guilty of a relative-time ambiguity, let me more specific: I'll be surprised if this event occurs before 2005 or after 2030.)

What are the consequences of this event? When greater-than-human intelligence drives progress, that progress will be much more rapid. In fact, there seems no reason why progress itself would not involve the creation of still more intelligent entities -- on a still-shorter time scale. The best analogy that I see is with the evolutionary past: Animals can adapt to problems and make inventions, but often no faster than natural selection can do its work -- the world acts as its own simulator in the case of natural selection. We humans have the ability to internalize the world and conduct "what if's" in our heads; we can solve many problems thousands of times faster than natural selection. Now, by creating the means to execute those simulations at much higher speeds, we are entering a regime as radically different from our human past as we humans are from the lower animals.

From the human point of view this change will be a throwing away of all the previous rules, perhaps in the blink of an eye, an exponential runaway beyond any hope of control. Developments that before were thought might only happen in "a million years" (if ever) will likely happen in the next century. (In [4], Greg Bear paints a picture of the major changes happening in a matter of hours.)

I think it's fair to call this event a singularity ("the Singularity" for the purposes of this paper). It is a point where our models must be discarded and a new reality rules. As we move closer and closer to this point, it will loom vaster and vaster over human affairs till the notion becomes a commonplace. Yet when it finally happens it may still be a great surprise and a greater unknown. In the 1950s there were very few who saw it: Stan Ulam [27] paraphrased John von Neumann as saying:

One conversation centered on the ever accelerating progress of technology and changes in the mode of human life, which gives the appearance of approaching some essential singularity in the history of the race beyond which human affairs, as we know them, could not continue.

Von Neumann even uses the term singularity, though it appears he is still thinking of normal progress, not the creation of superhuman intellect. (For me, the superhumanity is the essence of the Singularity. Without that we would get a glut of technical riches, never properly absorbed (see [24]).)

In the 1960s there was recognition of some of the implications of superhuman intelligence. I. J. Good wrote [10]:

Let an ultraintelligent machine be defined as a machine that can far surpass all the intellectual activities of any any man however clever. Since the design of machines is one of these intellectual activities, an ultraintelligent machine could design even better machines; there would then unquestionably be an "intelligence explosion," and the intelligence of man would be left far behind. Thus the first ultraintelligent machine is the last invention that man need ever make, provided that the machine is docile enough to tell us how to keep it under control.
...
It is more probable than not that, within the twentieth century, an ultraintelligent machine will be built and that it will be the last invention that man need make.

Good has captured the essence of the runaway, but does not pursue its most disturbing consequences. Any intelligent machine of the sort he describes would not be humankind's "tool" -- any more than humans are the tools of rabbits or robins or chimpanzees.

Through the '60s and '70s and '80s, recognition of the cataclysm spread [28] [1] [30] [4]. Perhaps it was the science-fiction writers who felt the first concrete impact. After all, the "hard" science-fiction writers are the ones who try to write specific stories about all that technology may do for us. More and more, these writers felt an opaque wall across the future. Once, they could put such fantasies millions of years in the future [23]. Now they saw that their most diligent extrapolations resulted in the unknowable ... soon. Once, galactic empires might have seemed a Post-Human domain. Now, sadly, even interplanetary ones are.

What about the '90s and the '00s and the '10s, as we slide toward the edge? How will the approach of the Singularity spread across the human world view? For a while yet, the general critics of machine sapience will have good press. After all, till we have hardware as powerful as a human brain it is probably foolish to think we'll be able to create human equivalent (or greater) intelligence. (There is the far-fetched possibility that we could make a human equivalent out of less powerful hardware, if were willing to give up speed, if we were willing to settle for an artificial being who was literally slow [29]. But it's much more likely that devising the software will be a tricky process, involving lots of false starts and experimentation. If so, then the arrival of self-aware machines will not happen till after the development of hardware that is substantially more powerful than humans' natural equipment.)

But as time passes, we should see more symptoms. The dilemma felt by science fiction writers will be perceived in other creative endeavors. (I have heard thoughtful comic book writers worry about how to have spectacular effects when everything visible can be produced by the technically commonplace.) We will see automation replacing higher and higher level jobs. We have tools right now (symbolic math programs, cad/cam) that release us from most low-level drudgery. Or put another way: The work that is truly productive is the domain of a steadily smaller and more elite fraction of humanity. In the coming of the Singularity, we are seeing the predictions of  true technological unemployment finally come true.

Another symptom of progress toward the Singularity: ideas themselves should spread ever faster, and even the most radical will quickly become commonplace. When I began writing, it seemed very easy to come up with ideas that took decades to percolate into the cultural consciousness; now the lead time seems more like eighteen months. (Of course, this could just be me losing my imagination as I get old, but I see the effect in others too.) Like the shock in a compressible flow, the Singularity moves closer as we accelerate through the
critical speed.

And what of the arrival of the Singularity itself? What can be said of its actual appearance? Since it involves an intellectual runaway, it will probably occur faster than any technical revolution seen so far. The precipitating event will likely be unexpected -- perhaps even to the researchers involved. ("But all our previous models were catatonic! We were just tweaking some parameters....") If networking is widespread enough (into ubiquitous embedded systems), it may seem as if our artifacts as a whole had suddenly wakened.

And what happens a month or two (or a day or two) after that? I have only analogies to point to: The rise of humankind. We will be in the Post-Human era. And for all my rampant technological optimism, sometimes I think I'd be more comfortable if I were regarding these transcendental events from one thousand years remove ... instead of twenty.

Can the Singularity be Avoided?

Well, maybe it won't happen at all: Sometimes I try to imagine the symptoms that we should expect to see if the Singularity is not to develop. There are the widely respected arguments of Penrose [18] and Searle [21] against the practicality of machine sapience. In August of 1992, Thinking Machines Corporation held a workshop to investigate the question "How We Will Build a Machine that Thinks" [Thearling]. As you might guess from the workshop's title, the participants were not especially supportive of the arguments against machine intelligence. In fact, there was general agreement that minds can exist on nonbiological substrates and that algorithms are of central importance to the existence of minds. However, there was much debate about the raw hardware power that is present in organic brains. A minority felt that the largest 1992 computers were within three orders of magnitude of the power of the human brain. The majority of the participants agreed with Moravec's estimate [16] that we are ten to forty years away from hardware parity. And yet there was another minority who pointed to [6] [20], and conjectured that the computational competence of single neurons may be far higher than generally believed. If so, our present computer hardware might be as much as  ten  orders of magnitude short of the equipment we carry around in our heads. If this is true (or for that matter, if the Penrose or Searle critique is valid), we might never see a Singularity. Instead, in the early '00s we would find our hardware performance curves begin to level off -- this caused by our inability to automate the complexity of the design work necessary to support the hardware trend curves. We'd end up with some  very  powerful hardware, but without the ability to push it further. Commercial digital signal processing might be awesome, giving an analog appearance even to digital operations, but nothing would ever "wake up" and there would never be the intellectual runaway which is the essence of the Singularity. It would likely be seen as a golden age ... and it would also be an end of progress. This is very like the future predicted by Gunther Stent. In fact, on page 137 of [24], Stent explicitly cites the development of transhuman intelligence as a sufficient condition to break his projections.

But if the technological Singularity can happen, it will. Even if all the governments of the world were to understand the "threat" and be in deadly fear of it, progress toward the goal would continue. In fiction, there have been stories of laws passed forbidding the construction of "a machine in the form of the mind of man" [12]. In fact, the competitive advantage -- economic, military, even artistic -- of every advance in automation is so compelling that passing laws, or having customs, that forbid such things merely assures that someone else will get them first.

Eric Drexler [7] has provided spectacular insight about how far technical improvement may go. He agrees that superhuman intelligences will be available in the near future -- and that such entities pose a threat to the human status quo. But Drexler argues that we can embed such transhuman devices in rules or physical confinement such that their results can be examined and used safely. This is I. J. Good's ultraintelligent machine, with a dose of caution. I argue that confinement is intrinsically impractical. For the case of physical confinement: Imagine yourself confined to your house with only limited data access to the outside, to your masters. If those masters thought at a rate -- say -- one million times slower than you, there is little doubt that over a period of years (your time) you could come up with "helpful advice" that would incidentally set you free. (I call this "fast thinking" form of superintelligence "weak superhumanity". Such a "weakly superhuman" entity would probably burn out in a few weeks of outside time. "Strong superhumanity" would be more than cranking up the clock speed on a human-equivalent mind. It's hard to say precisely what "strong superhumanity" would be like, but the difference appears to be profound. Imagine running a dog mind at very high speed. Would a thousand years of doggy living add up to any human insight? (Now if the dog mind were cleverly rewired and  then  run at high speed, we might see something different....) Most speculations about superintelligence seem to be based on the weakly superhuman model. I believe that our best guesses about the post-Singularity world can be obtained by thinking on the nature of strong superhumanity. I will return to this point later in the paper.)

The other approach to Drexlerian confinement is to build rules into the mind of the created superhuman entity (Asimov's Laws).  I think that performance rules strict enough to be safe would also produce a device whose ability was clearly inferior to the unfettered versions (and so human competition would favor the development of the those more dangerous models). Still, the Asimov dream is a wonderful one: Imagine a willing slave, who has 1000 times your capabilities in every way. Imagine a creature who could satisfy your every safe wish (whatever that means) and still have 99.9% of its time free for other activities. There would be a new universe we never really understood, but filled with benevolent gods (though one of my wishes might be to become one of them).

If the Singularity can not be prevented or confined, just how bad could the Post-Human era be? Well ... pretty bad. The physical extinction of the human race is one possibility. (Or as Eric Drexler put it of anotechnology: Given all that such technology can do, perhaps governments would simply decide that they no longer need citizens!). Yet physical extinction may not be the scariest possibility. Again, analogies: Think of the different ways we relate to animals. Some of the crude physical abuses are implausible, yet....  In a Post-Human world there would still be plenty of niches where human equivalent automation would be desirable: embedded systems in autonomous devices, self-aware daemons in the lower functioning of larger sentients. (A strongly superhuman intelligence would likely be a Society of Mind [15] with some very competent components.) Some of these human equivalents might be used for nothing more than digital signal processing. They would be more like whales than humans. Others might be very human-like, yet with a one-sidedness, a dedication that would put them in a mental hospital in our era. Though none of these creatures might be flesh-and-blood humans, they might be the closest things in the new environment to what we call human now. (I. J. Good had something to say about this, though at this late date the advice may be moot: Good [11] proposed a "Meta-Golden Rule", which might be paraphrased as "Treat your inferiors as you would be treated by your superiors." It's a wonderful, paradoxical idea (and most of my friends don't believe it) since the game-theoretic payoff is so hard to articulate. Yet if we were able to follow it, in some sense that might say something about the plausibility of such kindness in this universe.)

I have argued above that we cannot prevent the Singularity, that its coming is an inevitable consequence of the humans' natural competitiveness and the possibilities inherent in technology. And yet ... we are the initiators. Even the largest avalanche is triggered by small things. We have the freedom to establish initial conditions, make things happen in ways that are less inimical than others. Of course (as with starting avalanches), it may not be clear what the right guiding nudge really is:

Other Paths to the Singularity: Intelligence Amplification

When people speak of creating superhumanly intelligent beings, they are usually imagining an AI project. But as I noted at the beginning of this paper, there are other paths to superhumanity. Computer networks and human-computer interfaces seem more mundane than AI, and yet they could lead to the Singularity. I call this contrasting approach Intelligence Amplification (IA). IA is something that is proceeding very naturally, in most cases not even recognized by its developers for what it is. But every time our ability to access information and to communicate it to others is improved, in some sense we have achieved an increase over natural intelligence. Even now, the team of a PhD human and good computer workstation (even an off-net workstation!) could probably max any written intelligence test in existence.

And it's very likely that IA is a much easier road to the achievement of superhumanity than pure AI. In humans, the hardest development problems have already been solved. Building up from within ourselves ought to be easier than figuring out first what we really are and then building machines that are all of that. And there is at least conjectural precedent for this approach. Cairns-Smith [5] has speculated that biological life may have begun as an adjunct to still more primitive life based on crystalline growth. Lynn Margulis [14] has made strong arguments for the view that mutualism is the great driving force in evolution.

Note that I am not proposing that AI research be ignored or less funded. What goes on with AI will often have applications in IA, and vice versa. I am suggesting that we recognize that in network and interface research there is something as profound (and potential wild) as Artificial Intelligence. With that insight, we may see projects that are not as directly applicable as conventional interface and network design work, but which serve to advance us toward the Singularity along the IA path.

Here are some possible projects that take on special significance, given the IA point of view:

  • Human/computer team automation: Take problems that are normally considered for purely machine solution (like hill-climbing problems), and design programs and interfaces that take a advantage of humans' intuition and available computer hardware. Considering all the bizarreness of higher dimensional hill-climbing problems (and the neat algorithms that have been devised for their solution), there could be some very interesting displays and control tools provided to the human team member.
  • Develop human/computer symbiosis in art: Combine the graphic generation capability of modern machines and the esthetic sensibility of humans. Of course, there has been an enormous amount of research in designing computer aids for artists, as labor saving tools. I'm suggesting that we explicitly aim for a greater merging of competence, that we explicitly recognize the cooperative approach that is possible. Karl Sims [22] has done wonderful work in this direction. 
  • Allow human/computer teams at chess tournaments. We already have programs that can play better than almost all humans. But how much work has been done on how this power could be used by a human, to get something even better? If such teams were allowed in at least some chess tournaments, it could have the positive effect on IA research that allowing computers in tournaments had for the corresponding niche in AI.
  • Develop interfaces that allow computer and network access without requiring the human to be tied to one spot, sitting in front of a computer. (This is an aspect of IA that fits so well with known economic advantages that lots of effort is already being spent on it.)
  • Develop more symmetrical decision support systems. A popular research/product area in recent years has been decision support systems. This is a form of IA, but may be too focused on systems that are oracular. As much as the program giving the user information, there must be the idea of the user giving the program guidance.
  • Use local area nets to make human teams that really work (ie, are more effective than their component members). This is generally the area of "groupware", already a very popular commercial pursuit. The change in viewpoint here would be to regard the group activity as a combination organism. In one sense, this suggestion might be regarded as the goal of inventing a "Rules of Order" for such combination operations. For instance, group focus might be more easily maintained than in classical meetings. Expertise of individual human members could be isolated from ego issues such that the contribution of different members is focused on the team project. And of course shared data bases could be used much more conveniently than in conventional committee operations. (Note that this suggestion is aimed at team operations rather than political meetings. In a political setting, the automation described above would simply enforce the power of the persons making the rules!)
  • Exploit the worldwide Internet as a combination human/machine tool. Of all the items on the list, progress in this is proceeding the fastest and may run us into the Singularity before anything else. The power and influence of even the present-day Internet is vastly underestimated. For instance, I think our contemporary computer systems would break under the weight of their own complexity if it weren't for the edge that the USENET "group mind" gives the system administration and support people!) The very anarchy of the worldwide net development is evidence of its potential. As connectivity and bandwidth and archive size and computer speed all increase, we are seeing something like Lynn Margulis' [14] vision of the biosphere as data processor recapitulated, but at a million times greater speed and with millions of humanly intelligent agents (ourselves).

The above examples illustrate research that can be done within the context of contemporary computer science departments. There are other paradigms. For example, much of the work in Artificial Intelligence and neural nets would benefit from a closer connection with biological life. Instead of simply trying to model and understand biological life with computers, research could be directed toward the creation of composite systems that rely on biological life for guidance or for the providing features we don't understand well enough
yet to implement in hardware. A long-time dream of science-fiction has been direct brain to computer interfaces [2] [28]. In fact, there is concrete work that can be done (and has been done) in this area:

  • Limb prosthetics is a topic of direct commercial applicability. Nerve to silicon transducers can be made [13]. This is an exciting, near-term step toward direct communication. 
  • Similar direct links into brains may be feasible, if the bit rate is low: given human learning flexibility, the actual brain neuron targets might not have to be precisely selected. Even 100 bits per second would be of great use to stroke victims who would otherwise be confined to menu-driven interfaces.
  • Plugging in to the optic trunk has the potential for bandwidths of 1 Mbit/second or so. But for this, we need to know the fine-scale architecture of vision, and we need to place an enormous web of electrodes with exquisite precision. If we want our high bandwidth connection to be in addition to what paths are already present in the brain, the problem becomes vastly more intractable. Just sticking a grid of high-bandwidth receivers into a brain certainly won't do it. But suppose that the high-bandwidth grid were present while the brain structure was actually setting up, as the embryo develops. That suggests:  
  • Animal embryo experiments. I wouldn't expect any IA success in the first years of such research, but giving developing brains access to complex simulated neural structures might be very interesting to the people who study how the embryonic brain develops. In the long run, such experiments might produce animals with additional sense paths and interesting intellectual abilities.


Originally, I had hoped that this discussion of IA would yield some clearly safer approaches to the Singularity. (After all, IA allows our participation in a kind of transcendence.) Alas, looking back over these IA proposals, about all I am sure of is that they should be considered, that they may give us more options. But as for safety ... well, some of the suggestions are a little scary on their face. One of my informal reviewers pointed out that IA for individual humans creates a rather sinister elite. We humans have millions of years of evolutionary baggage that makes us regard competition in a deadly light. Much of that deadliness may not be necessary in today's world, one where losers take on the winners' tricks and are coopted into the winners' enterprises. A creature that was built de novo might possibly be a much more benign entity than one with a kernel based on fang and talon. And even the egalitarian view of an Internet that wakes up along with all mankind can be viewed as a nightmare [25].

The problem is not that the Singularity represents simply the passing of humankind from center stage, but that it contradicts some of our most deeply held notions of being. I think a closer look at the notion of strong superhumanity can show why that is.

Strong Superhumanity and the Best We Can Ask for

Suppose we could tailor the Singularity. Suppose we could attain our most extravagant hopes. What then would we ask for: That humans themselves would become their own successors, that whatever injustice occurs would be tempered by our knowledge of our roots. For those who remained unaltered, the goal would be benign treatment (perhaps even giving the stay-behinds the appearance of being masters of godlike slaves). It could be a golden age that also involved progress (over-leaping Stent's barrier). Immortality (or at least a lifetime as long as we can make the universe survive [9] [3]) would be achievable.

But in this brightest and kindest world, the philosophical problems themselves become intimidating. A mind that stays at the same capacity cannot live forever; after a few thousand years it would look more like a repeating tape loop than a person. (The most chilling picture I have seen of this is in [17].) To live indefinitely long, the mind itself must grow ... and when it becomes great enough, and looks back ... what fellow-feeling can it have with the soul that it was originally? Certainly the later being would be everything the original was, but so much vastly more. And so even for the individual, the Cairns-Smith (or Lynn Margulis) notion of new life growing incrementally out of the old must still be valid.

This "problem" about immortality comes up in much more direct ways. The notion of ego and self-awareness has been the bedrock of the hardheaded rationalism of the last few centuries. Yet now the notion of self-awareness is under attack from the Artificial Intelligence people ("self-awareness and other delusions"). Intelligence Amplification undercuts the importance of ego from another direction. The post-Singularity world will involve extremely high-bandwidth networking. A central feature of strongly superhuman entities will likely be their ability to communicate at variable bandwidths, including ones far higher than speech or written messages. What happens when pieces of ego can be copied and merged, when the size of a selfawareness can grow or shrink to fit the nature of the problems under consideration? These are essential features of strong superhumanity and the Singularity. Thinking about them, one begins to feel how essentially strange and different the Post-Human era will be --  no matter how cleverly and benignly it is brought to be.


From one angle, the vision fits many of our happiest dreams: a place unending, where we can truly know one another and understand the deepest mysteries. From another angle, it's a lot like the worst case scenario I imagined earlier in this paper.

Which is the valid viewpoint? In fact, I think the new era is simply too different to fit into the classical frame of good and evil. That frame is based on the idea of isolated, immutable minds connected by tenuous, low-bandwidth links. But the post-Singularity world  does  fit with the larger tradition of change and cooperation that started long ago (perhaps even before the rise of biological life). I think there are notions of ethics that would apply in such an era. Research into IA and high-bandwidth communications should improve this understanding. I see just the glimmerings of this now, in Good's Meta-Golden Rule, perhaps in rules for distinguishing self from others on the basis of bandwidth of connection. And while mind and self will be vastly more labile than in the past, much of what we value (knowledge, memory, thought) need never be lost. I think Freeman Dyson has it right when he says [8]: "God is what mind becomes when it has passed beyond the scale of our comprehension."


[I wish to thank John Carroll of San Diego State University and Howard Davidson of Sun Microsystems for discussing the draft version of this paper with me.]


Annotated Sources [and an occasional plea for bibliographical help]


[1] Alfvén, Hannes, writing as Olof Johanneson, The End of Man?, Award Books, 1969 earlier published as "The Tale of the Big Computer", Coward-McCann, translated from a book copyright 1966 Albert Bonniers Forlag AB with English translation copyright 1966 by Victor Gollanz, Ltd.

[2] Anderson, Poul, "Kings Who Die",  If , March 1962, p8-36. Reprinted in Seven Conquests, Poul Anderson, MacMillan Co., 1969.

[3] Barrow, John D. and Frank J. Tipler, The Anthropic Cosmological Principle, Oxford University Press, 1986.

[4] Bear, Greg, "Blood Music", Analog Science Fiction-Science Fact, June, 1983. Expanded into the novel Blood Music, Morrow, 1985

[5] Cairns-Smith, A. G., Seven Clues to the Origin of Life, Cambridge University Press, 1985.

[6] Conrad, Michael et al., "Towards an Artificial Brain", BioSystems, vol23, pp175-218, 1989.

[7] Drexler, K. Eric, Engines of Creation, Anchor Press/Doubleday, 1986.

[8] Dyson, Freeman, Infinite in All Directions, Harper && Row, 1988.

[9] Dyson, Freeman, "Physics and Biology in an Open Universe", Review of Modern Physics, vol 51, pp447-460, 1979.

[10] Good, I. J., "Speculations Concerning the First Ultraintelligent Machine", in Advances in Computers, vol 6, Franz L. Alt and Morris Rubinoff, eds, pp31-88, 1965, Academic Press.

[11] Good, I. J., [Help! I can't find the source of Good's Meta-Golden Rule, though I have the clear recollection of hearing about it sometime in the 1960s. Through the help of the net, I have found
pointers to a number of related items. G. Harry Stine and Andrew Haley have written about metalaw as it might relate to extraterrestrials: G. Harry Stine, "How to Get along with Extraterrestrials ... or Your Neighbor", Analog Science Fact-Science Fiction, February, 1980, p39-47.]

[12] Herbert, Frank, Dune, Berkeley Books, 1985. However, this novel was serialized in Analog Science Fiction-Science Fact in the 1960s.

[13] Kovacs, G. T. A. et al., "Regeneration Microelectrode Array for Peripheral Nerve Recording and Stimulation", _IEEE Transactions on Biomedical Engineering_, v 39, n 9, pp 893-902.

[14] Margulis, Lynn and Dorion Sagan, Microcosmos, Four Billion Years of Evolution from Our Microbial Ancestors_, Summit Books, 1986.

[15] Minsky, Marvin, Society of Mind, Simon and Schuster, 1985.

[16] Moravec, Hans, Mind Children, Harvard University Press, 1988.

[17] Niven, Larry, "The Ethics of Madness", If, April 1967, pp82-108. Reprinted in _Neutron Star_, Larry Niven, Ballantine Books, 1968.

[18] Penrose, R., The Emperor's New Mind, Oxford University Press, 1989.

[19] Platt, Charles, Private Communication.

[20] Rasmussen, S. et al., "Computational Connectionism within Neurons: a Model of Cytoskeletal Automata Subserving Neural Networks", in Emergent Computation, Stephanie Forrest, ed., p428-449, MIT Press, 1991.

[21] Searle, John R., "Minds, Brains, and Programs", in The Behavioral and Brain Sciences, v.3, Cambridge University Press, 1980. The essay is reprinted in The Mind's I, edited by Douglas R. Hofstadter and Daniel C. Dennett, Basic Books, 1981. This reprinting contains an excellent critique of the Searle essay.

[22] Sims, Karl, "Interactive Evolution of Dynamical Systems", Thinking Machines Corporation, Technical Report Series (published in Toward a Practice of Autonomous Systems: Proceedings of the First European Conference on Artificial Life, Paris, MIT Press, December 1991.

[23] Stapledon, Olaf, The Starmaker, Berkley Books, 1961 (but from the forward probably written before 1937).

[24] Stent, Gunther S., The Coming of the Golden Age: A View of the End of Progress, The Natural History Press, 1969.

[25] Swanwick Michael, Vacuum Flowers, serialized in Isaac Asimov's Science Fiction Magazine, December(?) 1986 - February 1987. Republished by Ace Books, 1988.

[26] Thearling, Kurt, "How We Will Build a Machine that Thinks", a workshop at Thinking Machines Corporation. Personal Communication.

[27] Ulam, S., Tribute to John von Neumann, _Bulletin of the American Mathematical Society_, vol 64, nr 3, part 2, May, 1958, p1-49.

[28] Vinge, Vernor, "Bookworm, Run!", _Analog_, March 1966, pp8-40. Reprinted in _True Names and Other Dangers_, Vernor Vinge, Baen Books, 1987.

[29] Vinge, Vernor, "True Names", _Binary Star Number 5_, Dell, 1981. Reprinted in _True Names and Other Dangers_, Vernor Vinge, Baen Books, 1987.

[30] Vinge, Vernor, First Word, _Omni_, January 1983, p10.